Narratyr documentation
Description: Guides and reference for authoring dialogues and quests with Narratyr.
Prerelease. Narratyr and its documentation are still in development. Draft pages contain outlines for features that need final documentation.
Narratyr is a visual editor for dialogues, quests, and branching narrative. Build your story as node graphs and save it in a text format that works with version control. You can export the result to Unreal Engine, Unity, or Godot.
These pages cover editor installation, Narratyr projects, and runtime engine integration.
Where to start
- First project. Start with Installation. Continue with Add a character and Build a dialogue, then use Build a quest, and Build a multi-objective quest. These tutorials start with an empty project and finish with playable dialogue and quests.
- Runtime overview. Read How Narratyr fits into your game to learn about exported files, graph playback, variables, and functions.
- Team workflows. Documents and the file format explains how projects work with Git or Perforce.
- Engine setup. Start with Exporting, then see the integrations overview for the plugin downloads.
Getting help
Found a gap in these docs, or something that behaves differently than described? Get in touch.